Torna alle guide
Guida ai sistemiVerificato March 17, 2026

Guida alla Scalata Giornaliera

La Scalata Giornaliera assegna a tutti i giocatori lo stesso personaggio, livello di Ascensione e 3 modificatori ogni giorno. Questa guida copre come sbloccarla, quali modificatori aspettarsi e come adattare la strategia.

La Scalata Giornaliera e una modalita sfida condivisa dove tutti i giocatori affrontano le stesse condizioni: un personaggio predefinito, un livello di Ascensione fisso e esattamente 3 modificatori. Poiche il seed e identico per tutti, e anche una modalita competitiva: i giocatori possono confrontare i risultati nelle stesse condizioni.

La modalita si sblocca dopo aver giocato almeno una partita con ciascuno dei cinque personaggi e poi aver vinto una partita completando l'Atto 3.

Nota di verifica

Condizioni di sblocco confermate da GamerBlurb e rapporti della comunita Steam. Dettagli dei modificatori confermati da PCGamesN.

Riepilogo rapido

Questa guida si concentra su una domanda pratica specifica, così puoi consultarla durante una partita senza dover leggere una panoramica generale.

Se la risposta dipende da una meccanica, un sistema di personaggio o una patch recente, i link correlati ti indicano cosa consultare dopo.

Usala come riferimento rapido durante la partita, non come enciclopedia.

Se la decisione coinvolge una meccanica o un sistema di personaggio, consulta anche le pagine correlate.

Le modifiche al bilanciamento possono cambiare le raccomandazioni: controlla le pagine degli aggiornamenti.

How to unlock the Daily Climb

The Daily Climb has two unlock conditions, and order matters. First, play at least one run with each character: Ironclad, Silent, Defect, Necrobinder, and Regent. The runs do not need to be victories — starting and playing a run counts. Second, win a run by clearing Act 3 after you have played all five characters.

If you cleared Act 3 before trying every character, the Daily Climb remains locked until you go back, play the missing characters, and then win another run. This also unlocks Custom Runs at the same time.

Daily Climb structure

Each day at the reset time, the game generates a new Daily Climb with three fixed parameters: the character you must play, the Ascension level for the run, and 3 modifiers drawn from the game's modifier pool. Every player in the world gets the same combination.

The seed is shared, which means map layouts, card rewards, relic drops, and event outcomes are identical for everyone. This makes the Daily Climb a test of decision-making under fixed conditions rather than a test of getting lucky with rewards.

Key modifiers that change your strategy

Three of the most impactful modifiers fundamentally change how you build your deck from the first screen.

  • Draft — Replaces your starting deck through a sequence of three-card draft picks. You build a 10-card deck before the run even starts. Draft rewards aggressive, synergy-heavy picks because you control every card in your opening deck.
  • Sealed Deck — Choose 10 cards from a pool of 30 to replace your starting deck. More flexible than Draft because you see all options at once. Look for energy-efficient combos and a clean damage-to-block ratio.
  • Flight — Removes all path restrictions on the map. You can jump to any node regardless of connections. Flight lets you greedily target elites, shops, and rest sites in any order, which rewards aggressive routing and deck-state awareness.

Strategy for Daily Climbs

The core skill in Daily Climb is adaptation. You cannot pick your character or refuse the modifiers, so the best players evaluate the day's conditions and adjust their entire approach before the first card reward.

  • Read the modifiers before you make any decisions — Draft and Sealed Deck change your opening deck, so your entire Act 1 plan shifts. Flight changes your pathing. Understand what the modifiers give you and what they take away.
  • Deck thinning is even stronger in Daily Climb — With Draft or Sealed Deck, you start with a lean 10-card deck. Every card you add dilutes that precision. Remove aggressively through merchants and events to keep draws consistent.
  • Flight rewards greedy pathing — When you can jump to any node, the optimal path usually involves hitting more elites early (for relics) and then looping to rest sites or shops. Do not waste Flight on safe, linear routes.
  • Adapt to the assigned character — If the daily gives you a character you rarely play, focus on that character's most straightforward archetype rather than a complex synergy build. Ironclad Strength, Silent Poison, Defect Claw, Necrobinder Exhaust, and Regent Stars are each character's most reliable default plan.

FAQ

Perche la mia Scalata Giornaliera e bloccata?

Devi giocare almeno una partita con ciascuno dei cinque personaggi E vincere una partita completando l'Atto 3. Se hai completato l'Atto 3 prima di aver provato tutti i personaggi, devi vincere di nuovo dopo averli giocati tutti.

Tutti i giocatori hanno la stessa Scalata Giornaliera?

Si. Il personaggio, il livello di Ascensione, i 3 modificatori e il seed sono identici per tutti ogni giorno.