整體框架改變了
遠古取代了 Boss 遺物、交替關卡改變了路線決策邏輯,而合作模式使續作不僅僅是內容擴充。
快速解答
遠古取代了 Boss 遺物、交替關卡改變了路線決策邏輯,而合作模式使續作不僅僅是內容擴充。
鐵甲戰士是最平順的延續,但靜默獵手和故障機器人需要你先重置搶先體驗版本的假設,再套用舊習慣。
如果問題是某張具體的卡牌、遺物或藥水變化,下方的工具頁面比長篇文字回答得更快。
對比工具
最大變化
| 面向 | 殺戮尖塔 | 殺戮尖塔 2 |
|---|---|---|
| Boss 升級 | Boss 遺物(三選一) | 遠古在每幕開始提供祝福 |
| 牌組懲罰 | 詛咒(加入廢牌) | 苦難(直接修改現有卡牌) |
| 地圖結構 | 固定關卡與固定敵人 | 交替關卡(每幕 2 個區域,隨機) |
| 多人模式 | 僅限單人 | 最多 4 人合作(Steam 好友) |
| 陣容 | 4 個角色(含觀者,無亡靈契約師 / 儲君) | 5 個角色(無觀者,新增亡靈契約師 + 儲君) |
| 卡牌修改 | 無 | 附魔(每場對局永久修改一張卡牌) |
| 成長進度 | 自動解鎖 | 紀元 / 時間線(需手動領取) |
| 引擎 | LibGDX / Java | Godot(從頭重建) |
變化最大的項目
腎上腺素
Base text · Upgraded text · Keywords
煉製藥水
Subject · Base text · Upgraded text · Keywords
彈幕齊射
Base text · Upgraded text
壁壘
Upgraded text · Keywords
偏差認知
Rarity
Akabeko
Rarity · Description · Keywords
Art of War
Rarity
Astrolabe
Rarity · Description · Keywords
Bag of Marbles
Rarity
Black Blood
Subject · Rarity · Description · Keywords
熔爐的祝福
Rarity
精煉混沌
Rarity · Description
鐵心藥水
Subject · Rarity · Description · Keywords
液態記憶
Rarity · Description · Keywords
異蛇之油
Description · Keywords
角色概覽
最平順的一代延續
力量疊加與虛無三件套核心完整保留。枯枝被移除;虛無終局改為亡靈之約(0 費 17 點全體傷害)。連擊循環依然有效。
變化最明顯
毒素和飛刀構築完整保留,但奇巧棄牌是全新機制——棄牌觸發奇巧卡免費打出,產生當前版本中天花板最高的構築。
核心機制重新設計
集中不再永久疊加;每場戰鬥重置。暗能量寶珠按存在回合數成長,而非集中值。利爪循環和電漿寶珠依然有效。
全新職業
災厄(處決門檻)、靈魂(0 費抽牌代幣)、奧斯提(夥伴)。枯枝是亡靈契約師的最佳遺物。
全新職業
星辰(跨回合持續的第二貨幣)+ 鍛造。七星將 7 點星辰轉化為 49 點全體傷害。不要混合星辰和鍛造。
官方影片
搶先體驗預告片整合了官方上線陣容、合作框架和續作的整體呈現——在閱讀上方詳細對比之前先看一次,建立直觀感受。
The official Early Access trailer is the best single video for comparing the sequel's launch roster, presentation, and co-op framing against the first game in one pass.
Watch on Mega Crit YouTube對比常見問題
Ironclad Strength scaling and Silent Poison/Shiv builds transfer directly. Silent gains the powerful new Sly discard archetype. Defect Focus stacking was fundamentally redesigned — you need to learn the new temporary Focus approach. Claw decks are back.
Not at launch. The current roster is Ironclad, Silent, Defect, Necrobinder, and Regent. Watcher is expected to return during Early Access.
The Ancient system replacing Boss Relics. This changes how you acquire power throughout a run because reliable energy relics from boss kills no longer exist. Enchantments, Afflictions, Quest Cards, and Alternate Acts each add new decision layers on top of that.
Not required, but StS1 experience gives you a head start on core deckbuilding principles like deck thinning, route planning, and resource management. Be ready to unlearn specific card evaluations and some character strategies.
No. The engine was rebuilt from LibGDX/Java to Godot. Two new characters, six new systems (Enchantments, Ancients, Alternate Acts, Quest Cards, Afflictions, Co-op), reworked returning characters, and a new card pool make this a full sequel.
官方與權威來源
Mega Crit early access launch post
OfficialOfficial launch article for the current early access build.
Mega Crit gameplay trailer post
OfficialThe first broad gameplay overview of the sequel.
Mega Crit release date trailer post
OfficialOfficial summary of the launch date, the five-character roster, and co-op support.
Neowsletter: Alternate Acts
OfficialOfficial explanation of Overgrowth, the Underdocks, and the alternate-act structure.
Neowsletter: Ancients
OfficialOfficial reveal of Act blessings and the Ancient system.
Neowsletter: Necrobinder and Doom
OfficialOfficial explanation of Osty, Doom, Souls, and card transformation.
Neowsletter: Regent, Stars, and Forge
OfficialOfficial reveal of Stars, Minions, Forge, and colorless synergies.
Neowsletter: Sly
OfficialOfficial reveal of Silent's Sly mechanic and discard interactions.
Official Steam FAQ
OfficialPinned by Mega Crit. Confirms the launch time, price, platforms, Steam Deck support, and early access range.
Steam store page
OfficialLaunch date, supported languages, platforms, early access notes, and the official store description.
Next Stops
確定哪些變化最重要之後,連結頁面帶你深入角色、卡牌、機制、合作和版本覆蓋。
Compare the five launch classes and their roles in the roster.
The cards page is now a dense utility library with live search, character filters, and a verified base-versus-upgraded gallery for the current Early Access pool.
The relics page is a searchable passive-effect database for players who want quick text checks without leaving the run-planning flow.
The potions page keeps short tactical effects searchable and filtered by class so quick combat tools are easy to compare.
All 66 events with every choice, outcome, and best-pick recommendation organized by act.
All 12 bosses with HP values, attack patterns, phase breakdowns, key mechanics, and strategy tips organized by act.
All buffs, debuffs, and special keywords with stacking rules, descriptions, and sources.
Characters, relics, and potions ranked S through D with community consensus explanations.
Quick launch-week advice for beginners, unlocks, decisions, and co-op.
Multiplayer setup, restrictions, and role-split answers live here because co-op is new to the series.
Ranked build guides for every character — core cards, relic synergies, and combo math for each archetype.
Patch tracking and launch timeline pages help you confirm what is current during early access.