鐵甲戰士(Ironclad)
殺戮尖塔 1
紅色職業是學習基本節奏、格擋和傷害優先順序的最簡單方式。
殺戮尖塔 2
鐵甲戰士仍然看起來是最乾淨的過渡職業,但現在他處於一個充滿續作專屬系統的環境中,例如任務牌和遠古之靈。
為什麼重要
他仍然看起來是最好的入門職業,但續作要求他教會你新遊戲,而不是簡單地重複舊內容。
角色
本頁面回答大多數玩家最先問的陣容問題:該從哪個職業開始,以及在上線版本中每個角色的手感有何不同?

對比
鐵甲戰士、靜默獵手和故障機器人回歸了,但它們不是讓你沿用舊套路的保障。亡靈契約師和儲君完全不是換皮角色;它們是殺戮尖塔 1 中從未存在過的全新職業空間。
殺戮尖塔 1
紅色職業是學習基本節奏、格擋和傷害優先順序的最簡單方式。
殺戮尖塔 2
鐵甲戰士仍然看起來是最乾淨的過渡職業,但現在他處於一個充滿續作專屬系統的環境中,例如任務牌和遠古之靈。
為什麼重要
他仍然看起來是最好的入門職業,但續作要求他教會你新遊戲,而不是簡單地重複舊內容。
殺戮尖塔 1
靜默獵手本身就是一個技術性職業,但棄牌往往只是過濾、準備和毒素輔助,而不是一個免費節奏引擎。
殺戮尖塔 2
Mega Crit 明確圍繞奇巧、棄牌連鎖和改變後的牌池重建了靜默獵手,並特別指出刀扇(Blade Dance)的運作方式與以前不同。
為什麼重要
這是回歸職業中官方警告最明確的一個——不要假設舊路線仍然一一對應。
殺戮尖塔 1
故障機器人培養了強大的寶珠使用習慣,許多老玩家仍然幾乎能記住每張牌。
殺戮尖塔 2
故障機器人回歸了,但 Mega Crit 在公開細節上要保守得多,這使得首發構建的解讀比靜默獵手或儲君更加謹慎。
為什麼重要
職業名稱很熟悉,但正確的首發週心態是謹慎,而不是被懷舊驅動的確定性。
殺戮尖塔 1
殺戮尖塔 1 沒有任何首發職業圍繞常駐夥伴、靈魂、災厄閾值和戰鬥內變形構建。
殺戮尖塔 2
亡靈契約師作為新職業登場,擁有奧斯提、災厄、靈魂和戰鬥內卡牌變形機制。
為什麼重要
這是最清楚地證明續作不只是在重新混搭舊職業身份的地方之一。
殺戮尖塔 1
初代沒有一個圍繞星辰、鍛造和透過延遲資源成長的皇家蓄力引擎構建的職業。
殺戮尖塔 2
儲君是一個新的首發職業,其預覽內容以星辰、鍛造、召喚物和較慢的蓄力經濟為核心。
為什麼重要
儲君是續作最清晰的證明:長蓄力職業設計已經超越了初代的首發職業身份。
角色常見問題
Mega Crit launched early access with five playable characters: Ironclad, Silent, Defect, Necrobinder, and Regent.
Ironclad is still the safest first pick because the class lets new players learn sequel-wide systems before juggling Stars, Doom, or a more sequencing-heavy hand.
Yes. Necrobinder and Regent are the two brand-new launch characters, while Ironclad, Silent, and Defect return from the first game.
Sources
Mega Crit early access launch post
OfficialOfficial launch article for the current early access build.
Mega Crit release date trailer post
OfficialOfficial summary of the launch date, the five-character roster, and co-op support.
Neowsletter: Necrobinder and Doom
OfficialOfficial explanation of Osty, Doom, Souls, and card transformation.
Neowsletter: Regent, Stars, and Forge
OfficialOfficial reveal of Stars, Minions, Forge, and colorless synergies.
Neowsletter: Sly
OfficialOfficial reveal of Silent's Sly mechanic and discard interactions.
Next Stops
These pages connect the characters, cards, co-op answers, and update pages that are most useful once you finish the page you are on.
The cards page is now a dense utility library with live search, character filters, and a verified base-versus-upgraded gallery for the current Early Access pool.
The relics page is a searchable passive-effect database for players who want quick text checks without leaving the run-planning flow.
The potions page keeps short tactical effects searchable and filtered by class so quick combat tools are easy to compare.
All 66 events with every choice, outcome, and best-pick recommendation organized by act.
All 12 bosses with HP values, attack patterns, phase breakdowns, key mechanics, and strategy tips organized by act.
All buffs, debuffs, and special keywords with stacking rules, descriptions, and sources.
Characters, relics, and potions ranked S through D with community consensus explanations.
See what changed from Slay the Spire 1 to Slay the Spire 2.
Quick launch-week advice for beginners, unlocks, decisions, and co-op.
Multiplayer setup, restrictions, and role-split answers live here because co-op is new to the series.
Ranked build guides for every character — core cards, relic synergies, and combo math for each archetype.
Patch tracking and launch timeline pages help you confirm what is current during early access.