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Guia de sistemasVerificado March 8, 2026

Guia de Antigos e bênçãos

Os Antigos substituem as relíquias de chefe de STS1 com um sistema de bênçãos entre atos. Este guia cobre cada Antigo, suas ofertas e como avaliar as bênçãos.

Neow offering blessing choices at the start of a Slay the Spire 2 run
Neow's blessing selection screen — the first Ancient encounter every run begins with.

Os Antigos são NPCs que aparecem no início dos Atos 2 e 3, oferecendo bênçãos que substituem as relíquias de chefe do primeiro jogo. A diferença fundamental é que as bênçãos são visíveis no mapa, o que as torna parte do planejamento de rota.

A melhor abordagem é avaliar cada bênção pelo estado atual do deck, não por um tier list genérico.

Nota de verificação

Baseado na revelação oficial dos Antigos de novembro de 2025 e na estrutura do acesso antecipado.

Resumo rápido

Este guia foca em uma pergunta prática específica, para que você possa consultá-lo durante uma partida sem precisar ler uma visão geral completa.

Se a resposta depender de uma mecânica, um sistema de personagem ou um patch recente, os links relacionados indicam o que consultar a seguir.

Use como referência rápida durante a partida, não como enciclopédia.

Se a decisão envolve uma mecânica ou sistema de personagem, consulte também as páginas relacionadas.

Mudanças de balanceamento podem alterar as recomendações: confira as páginas de atualizações.

How the system works

Each act has its own pool of possible Ancients. You meet one Ancient between acts and choose from their blessing options (typically pick 1 of 3). The Ancient you encounter is random, but they are visible on the map before you reach them, so you can plan ahead.

Ancients never repeat in the same position within a single run. Neow fills the Act 1 blessing role (same as the original game), while later Ancients shape Acts 2 and 3.

Act 1: Neow

Neow returns from Slay the Spire 1 and works the same way: at the start of every run, she offers starting blessings like card transforms, relic swaps, HP trades, and bonus gold. The key is to pick a blessing that supports your first few fights rather than one that only pays off in Act 3.

Act 2: Tezcatara

Tezcatara is a large witch surrounded by massive candles. Her blessings offer high upfront power that is often temporary or comes with a permanent cost.

  • The Golden Path — Transforms the act map into a simplified golden route. Reduces difficulty but also limits reward opportunities. Best when your deck needs to coast through Act 2 without taking risks.
  • Wax Choker — Grants 4 temporary Wax Relics that melt away during the act (one every 3 combats, left to right). Safest default choice because it gives consistent short-term value without permanent commitments.
  • Heap of Coals — Supercharges your Strike cards but makes them permanently impossible to remove from your deck. Appealing early but dangerous long-term because Strikes become dead weight in Act 3 when deck compression matters most.

Act 2: Pael, Melting Dragon (alternate)

Pael appears as an alternative to Tezcatara. Her blessings center around Exhaust card effects and synergize heavily with Exhaust-based builds. Ironclad and Necrobinder benefit most from Pael's offerings because their card pools have the deepest Exhaust interactions.

If you are running Silent or Regent without Exhaust support, Pael's blessings are usually weaker than Tezcatara's Wax Relics.

Selection strategy

The most reliable decision framework across all community sources comes down to three questions: Does this blessing match my build direction? Is the cost manageable for the rest of the run? And what is the safest fallback if I am unsure?

  • When unsure, pick Wax Relics — They provide consistent short-term value without permanent downsides. The relics melt away by late Act 2 or early Act 3, so there is no long-term lock-in.
  • Avoid Heap of Coals unless your build wants Strikes — Permanently locking Strikes in your deck sounds minor but becomes a real problem when you need a lean deck for Act 3 bosses.
  • Match Pael to Exhaust builds — Ironclad Corruption decks and Necrobinder Exhaust decks get the most from Pael. Everyone else usually prefers Tezcatara.
  • Evaluate Golden Path by deck state — If your deck is fragile and needs to survive Act 2, the simplified route can save a run. If your deck is strong and wants more rewards, Golden Path costs you potential relics and card choices.

FAQ

Os Antigos substituem todas as relíquias de chefe?

Sim. As relíquias de chefe de STS1 foram completamente substituídas pelo sistema de bênçãos dos Antigos.

Posso ver os Antigos no mapa?

Sim. Alguns encontros com Antigos são visíveis no mapa, o que permite planejar a rota de acordo.