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Poradnik buildowVerified March 9, 2026

Buildy Monarchy

Wszystkie archetypy Monarchy uszeregowane — Ustawienie Gwiazd, Nieskonczone Gwiazdy, Wykuj/Niebianskie Ostrze — kluczowe ostrzezenie: nigdy nie mieszaj Gwiazd i Wykuj w jednej talii.

Monarcha to druga nowa postac STS2 z dwoma niekompatybilnymi systemami zasobow. Gwiazdy to trwala waluta pomocnicza akumulujaca sie miedzy turami. Wykuj to system wzmacniania broni wokol Niebianskiego Ostrza. Najwazniejsza zasada gry Monarcha: nigdy nie mieszaj Gwiazd i Wykuj w jednej talii. Podzial 50/50 sprawia, ze oba systemy nie dzialaja pelna moca.

Buildy Gwiazd moga pomiesci do 25 kart. Buildy Wykuj powinny byc ponizej 20 kart. Przed koncem Aktu 1 potwierdz ktora sciezka obierasz — oba systemy nie dziela kart wsparcia.

Verification note

Oficjalne ujawnienie mechanik Gwiazd/Wykuj, poradniki spolecznosciowe z tygodnia premiery, chinskie listy talii.

Key Takeaway

This page answers which route is most worth taking for this character, not the single correct answer.

Learn the most stable route first.

Chase high-ceiling routes only when your draws support it.

Don't dilute your deck by mixing too many routes.

Stars Alignment (S tier)

(0E Skill, cycle Stars and draw) is the engine — at zero energy cost it advances the Stars economy without spending any of your 3 energy per turn. (Skill, convert Stars directly into Energy) solves the energy problem on turns where you have accumulated Stars but lack energy for payoffs. (spend 7 Stars, deal 49 AoE damage to all enemies) is the primary finisher — 7 Stars generates 49 damage across every enemy simultaneously.

Stars persist between turns, unlike Energy which resets each turn. This means a Stars accumulation strategy compounds across the combat — turn 1 generates Stars, turn 2 adds more, and by turn 3–4 the accumulated Stars enable a game-ending Seven Stars play. CN community priority order for Stars cards: Children of Stars, then Confluence, Gamma Blast, Radiation, Escort.

A complete 21-card reference Stars decklist is available from DVG.cn community guides and represents the current CN metagame consensus for this archetype.

  • math: 7 Stars = 49 AoE damage. The most efficient damage-per-Star conversion in the kit.
  • Stars persist between turns — accumulate passively, spend explosively.
  • at 0E is the reason Stars builds can run up to 25 cards — it costs nothing to advance the Stars engine.
  • Stars builds scale with combat length — against Act 3 bosses with high HP, the Stars economy has more turns to compound.

Stars Infinite (S- tier)

+ create a self-reinforcing loop where Stars generated are immediately reinvested into more Star generation, eventually producing enough Stars to enable free repeated plays per turn. An Act 1 infinite is confirmed as achievable for Regent — this is the earliest consistent infinite of any character in STS2.

plus the right Stars-scaling relic package create an exponential damage variant. The Heavenly Drill threshold correction: X>=4 produces 8 hits (64 damage total), revised from the earlier X>=3 reports.

  • Act 1 infinite is achievable — Regent is the easiest character to establish an infinite loop.
  • Any relic that multiplies Stars payoffs becomes dramatically stronger alongside Bombardment and Seven Stars.
  • Heavenly Drill: X>=4 threshold = 8 hits = 64 damage. Do not use below X=4.
  • This is S- rather than S tier because it requires exact card acquisition — Stars Alignment is more consistent with a broader card pool.

Forge / Sovereign Blade (B+ tier)

is a Retained Attack, meaning it is always in your hand at the start of every turn — it never needs to be drawn. Forge enhancements permanently upgrade Sovereign Blade's stats and effects each time you smith at a campfire using a Forge action instead of a Rest action.

The community consensus is Stars > Forge in terms of consistency and ceiling. Sovereign Blade is rated 'undertuned' by multiple sources — its baseline damage and scaling do not match the output ceiling of a Stars Alignment build. The Forge path's key event is 'Decisions, Decisions', which provides Forge-specific card rewards unavailable through normal card reward screens.

Run Forge only if early card rewards strongly support it. The Retained keyword on Sovereign Blade is its main advantage — reliable, predictable damage every turn without draw dependency.

  • Sovereign Blade is always in hand (Retained) — it costs 0 draw and provides baseline attack reliability.
  • Forge upgrade requires a campfire action — each Forge upgrade means sacrificing a Rest (and +30 HP) or an Upgrade. Plan campfire priorities carefully.
  • Decisions, Decisions event is the Forge build's primary source of Forge-specific cards.
  • Deck size for Forge: fewer than 20 cards. Sovereign Blade is most powerful in a lean deck where you draw it alongside powerful support cards every turn.

Minion Sacrifice (B tier)

Discovered by the Japanese community, this build summons minions and then sacrifices them for burst effects. Colorless card synergies expand the minion options beyond Regent's class-specific cards.

This is the most niche Regent archetype and requires specific JP-meta cards that may not appear consistently in Early Access card rewards. Treat as an opportunistic build when the required cards appear early.

  • JP community discovery — limited EN/CN data on optimal card selection.
  • Colorless card pool expands minion options significantly.
  • Do not combine with Stars or Forge — this is a standalone third path.
  • Rated B tier pending broader community testing.

Critical rules and Ascension warnings

Never mix Stars and Forge. Every Stars card added to a Forge deck makes your Forge turns weaker. Every Forge investment made in a Stars run takes up a card slot that Stars cards need. A 50/50 split deck loses to specialized decks consistently. Commit to one path by end of Act 1 — if you cannot identify which path you are on after 3 card rewards, default to Stars.

Stars builds can handle 25 cards because Big Bang at 0E keeps the engine running regardless of deck size. Forge builds must stay below 20 cards — Sovereign Blade is the deck anchor and every other card needs to directly support or play alongside it on the same turn.

Ascension 8 is the critical difficulty cliff for Regent. At A8 and above, the viable builds narrow substantially. Mini Regent relic provides Strength scaling from each Star spent, which enables a hybrid that remains viable at higher Ascensions — look for it in Act 2 shops.

  • Never mix Stars and Forge — commit by end of Act 1.
  • Stars decks: up to 25 cards acceptable. Forge decks: target under 20 cards.
  • Mini Regent relic (Strength per Star spent) is the A8+ safety valve for Stars builds.
  • Default to Stars if unclear — it is more consistent and has a higher ceiling.

FAQ

Should I go Stars or Forge?

Default to Stars. Stars Alignment is S tier with a higher damage ceiling, works with up to 25 cards, and scales with combat length. Forge is B+ tier — viable but requires specific early card support and narrower deck construction. The only reason to choose Forge over Stars is if your first three card rewards are Forge-specific with no Stars support visible.

Why can I not mix Stars and Forge?

Stars cards need Star density to function — every Forge card is a dead card during Stars turns and vice versa. A deck split 50/50 generates too few Stars to reach the 7-Star threshold for Seven Stars and too few Forge upgrades to make Sovereign Blade lethal. Both systems work, but only when the supporting cards are concentrated enough to trigger the combos reliably.

Is Sovereign Blade actually good?

It is rated undertuned by most community sources compared to a fully assembled Stars build. Its main advantage is the Retained keyword — it is always in hand, providing reliable damage every turn with zero draw dependency. In a well-built Forge deck with Decisions, Decisions event support, it is a consistent A-tier win condition. Standalone without full Forge support, it underperforms.