Base de datos de efectos de estado

Efectos de estado de Slay the Spire 2

Explora cada efecto de estado de Slay the Spire 2. Filtra por categoría (Mejora, Penalización, Especial), busca por nombre o descripción y consulta las reglas de apilamiento de cada efecto.
Total de efectos: 128

Showing 128 / 128 effects in All.

Strength

buffStacks

Increases attack damage by X.

Source: Multiple characters, relics, and potions

Dexterity

buffStacks

Increases Block gained from cards by X.

Source: Multiple characters, relics, and potions

Focus

buffStacks

Increases the effectiveness of Orbs by X.

Source: Defect cards and relics

Artifact

buffStacks

Negates X debuffs.

Source: Relics, potions, and select cards

Intangible

buff

Reduce all damage taken and HP loss to 1 for X turns.

Source: Wraith Form, Incense Burner, select cards

Barricade

buff

Block is not removed at the start of your turn.

Source: Ironclad Power card

Buffer

buffStacks

Prevent the next X times you would lose HP.

Source: Buffer card, potions

Plating

buffStacks

At the end of your turn, gain X Block. Reduces by 1 at turn start.

Source: Plated Armor-type effects, relics

Thorns

buffStacks

When hit by an attack, deal X damage back.

Source: Thorns cards, relics, potions

Vigor

buffStacks

Your next Attack deals X additional damage.

Source: Stance changes, select cards

Regen

buffStacks

At the end of your turn, heal X HP. Regen is reduced by 1 each turn.

Source: Regen potion, select cards and relics

Demon Form

buffStacks

At the start of your turn, gain X Strength.

Source: Ironclad Power card

Corruption

buff

Skills cost 0. Whenever you play a Skill, Exhaust it.

Source: Ironclad Power card

Dark Embrace

buffStacks

Whenever a card is Exhausted, draw X cards.

Source: Ironclad Power card

Feel No Pain

buffStacks

Whenever a card is Exhausted, gain X Block.

Source: Ironclad Power card

Flame Barrier

buffStacks

Whenever you are attacked this turn, deal X damage back.

Source: Ironclad Skill card

Juggernaut

buffStacks

Whenever you gain Block, deal X damage to a random enemy.

Source: Ironclad Power card

Rage

buffStacks

Whenever you play an Attack this turn, gain X Block.

Source: Ironclad Skill card

Rupture

buffStacks

Whenever you lose HP on your turn, gain X Strength.

Source: Ironclad Power card

Aggression

buffStacks

At the start of your turn, put X random Attacks into your Hand.

Source: Ironclad Power card

Cruelty

buffStacks

Vulnerable enemies take an additional X% damage.

Source: Ironclad Power card

Inferno

buffStacks

At the start of your turn, lose X HP and deal X damage to all enemies.

Source: Ironclad Power card

Stampede

buffStacks

At the end of your turn, X random Attacks in Hand are played.

Source: Ironclad Power card

Vicious

buffStacks

Whenever you apply Vulnerable, draw X cards.

Source: Ironclad Power card

Accuracy

buffStacks

Shivs deal X additional damage.

Source: Silent Power card

Afterimage

buffStacks

Whenever you play a card, gain X Block.

Source: Silent Power card

Blur

buff

Block is not removed at the start of your next X turns.

Source: Silent Skill card

Burst

buffStacks

Your next X Skills are played an extra time this turn.

Source: Silent Skill card

Envenom

buffStacks

Whenever you deal unblocked attack damage, apply X Poison.

Source: Silent Power card

Infinite Blades

buffStacks

At the start of your turn, add X Shivs into your Hand.

Source: Silent Power card

Tools of the Trade

buffStacks

At the start of your turn, draw X cards and discard X cards.

Source: Silent Power card

Well-Laid Plans

buffStacks

At the end of your turn, Retain up to X cards.

Source: Silent Power card

Fan of Knives

buff

Shivs hit all enemies.

Source: Silent Power card

Master Planner

buff

When you play a Skill, it gains Sly.

Source: Silent Power card

Phantom Blades

buffStacks

Shivs gain Retain. The first Shiv you play each turn deals X additional damage.

Source: Silent Power card

Accelerant

buffStacks

Poison is triggered X additional times.

Source: Silent Power card

Tracking

buffStacks

Weak enemies take X times more damage from Attacks.

Source: Silent Power card

Creative AI

buffStacks

Whenever you play a Power, gain X Focus.

Source: Defect Power card

Echo Form

buffStacks

Whenever you play a card, gain X Block and 1 energy.

Source: Defect Power card

Loop

buff

Whenever you play a card, gain 1 Focus.

Source: Defect Power card

Machine Learning

buffStacks

Whenever you play a Power, draw X cards.

Source: Defect Power card

Storm

buffStacks

Whenever you Passively trigger an Orb, gain X Focus.

Source: Defect Power card

Consuming Shadow

buffStacks

Whenever you consume an Orb, gain X Strength.

Source: Defect Power card

Coolant

buffStacks

Whenever you Consume an Orb, gain X Block and 1 energy.

Source: Defect Power card

Hailstorm

buffStacks

Whenever you Consume an Orb, deal X damage to all enemies.

Source: Defect Power card

Hello World

buffStacks

Whenever you play a Power, add X random Powers into your Hand.

Source: Defect Power card

Lightning Rod

buffStacks

Whenever you Passively trigger an Orb, deal X damage to all enemies.

Source: Defect Power card

Iteration

buffStacks

Whenever you play a Power, apply X Frail to all enemies.

Source: Defect Power card

Danse Macabre

buffStacks

Whenever a Minion dies, gain X Strength.

Source: Necrobinder Power card

Devour Life

buffStacks

Whenever a Minion attacks an enemy, heal X HP.

Source: Necrobinder Power card

Forbidden Grimoire

buffStacks

Whenever you play a Power, put X random Powers into your Hand.

Source: Necrobinder Power card

Lethality

buffStacks

Minions gain X additional attack damage.

Source: Necrobinder Power card

Reaper Form

buffStacks

Whenever you play an Attack, gain X Block.

Source: Necrobinder Power card

Spirit of Ash

buffStacks

Whenever a Minion dies, gain X Strength and 1 energy.

Source: Necrobinder Power card

Haunt

buffStacks

Whenever a Minion dies, gain X Block.

Source: Necrobinder Power card

Necro Mastery

buffStacks

Whenever you play a Power, draw X cards.

Source: Necrobinder Power card

Sleight of Flesh

buffStacks

Whenever a Minion attacks an enemy, deal X damage to all enemies.

Source: Necrobinder Power card

Friendship

buffStacks

Whenever a Minion attacks an enemy, gain X Strength.

Source: Necrobinder Power card

Calcify

buffStacks

Whenever you play a card, gain X Block. Reduces by 1 at turn end.

Source: Necrobinder Power card

Genesis

buff

At the start of your turn, gain 1 Star.

Source: Regent Power card

Furnace

buffStacks

At the start of your turn, Forge X.

Source: Regent Power card

Hammer Time

buffStacks

Whenever you Forge, gain X Strength.

Source: Regent Power card

Monarch's Gaze

buffStacks

Whenever you gain Star, deal X damage to a random enemy.

Source: Regent Power card

Orbit

buffStacks

Whenever you gain Star, gain X Block.

Source: Regent Power card

The Sealed Throne

buffStacks

At the start of your turn, gain X Star.

Source: Regent Power card

Black Hole

buffStacks

Whenever you spend or gain 1 Star, deal X damage to all enemies.

Source: Regent Power card

Child of the Stars

buffStacks

Gain X Block for each 1 Star spent.

Source: Regent Power card

Royalties

buffStacks

Whenever you gain Star, gain X energy.

Source: Regent Power card

Sword Sage

buffStacks

Whenever you play an Attack, gain X Star.

Source: Regent Power card

Tyranny

buffStacks

Whenever you spend Star, apply X Vulnerable to a random enemy.

Source: Regent Power card

Arsenal

buffStacks

Whenever you play a Colorless card, gain X Strength.

Source: Regent Power card

Pillar of Creation

buffStacks

Whenever you Forge, gain X Block.

Source: Regent Power card

Pale Blue Dot

buffStacks

Whenever you spend Star, heal X HP.

Source: Regent Power card

Monologue

buffStacks

At the start of your turn, apply X Weak to all enemies.

Source: Regent Power card

Block Next Turn

buffStacks

At the start of your next turn, gain X Block.

Source: Various cards and relics

Draw Cards Next Turn

buffStacks

At the start of your next turn, draw X additional cards.

Source: Various cards and relics

Energy Next Turn

buffStacks

Gain X additional energy next turn.

Source: Various cards and relics

Retain Hand

buff

Retain your Hand for the next X turns.

Source: Runic Pyramid, select cards

Duplication

buffStacks

Your next X cards are played an extra time.

Source: Duplication Potion, select cards

Double Damage

buff

For the next X turns, Attacks deal double damage.

Source: Silent cards

Free Attack

buffStacks

Your next X Attacks cost 0 energy.

Source: Ironclad cards

Vulnerable

debuff

Receive 50% more damage from Attacks for X turns.

Source: Multiple characters, enemies, and potions

Weak

debuff

Attacks deal 25% less damage for X turns.

Source: Multiple characters, enemies, and potions

Frail

debuff

Gain 25% less Block from cards for X turns.

Source: Enemies, select cards and potions

Poison

debuffStacks

Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.

Source: Silent cards, Necrobinder cards, potions

Doom

debuffStacks

At the end of its turn, if it has at least as much Doom as HP, it dies. Otherwise, it loses X HP.

Source: Necrobinder cards

Confused

debuff

The costs of your cards are randomized on draw, from 0 to 3.

Source: Enemy debuff (e.g., Knowledge Demon)

Slow

debuffStacks

Enemy takes 10% more Attack damage for each card the player plays per turn.

Source: Slow card, select relics

Constrict

debuffStacks

Take damage at the end of your turn while the enemy is alive.

Source: Enemy debuff (e.g., Terror Eel)

Hex

debuff

All cards become Ethereal while the enemy is alive.

Source: Enemy debuff

No Draw

debuff

Cannot draw cards this turn.

Source: Enemy debuff

No Block

debuff

Cannot gain Block from cards.

Source: Enemy debuff

Smoggy

debuff

You can only play 1 Skill per turn.

Source: Enemy debuff, environmental effect

Shrink

debuff

Attacks deal 30% less damage. Removed when the applier dies.

Source: Enemy debuff

Demise

debuffStacks

At the end of its turn, it loses X HP.

Source: Enemy/player debuff

Biased Cognition

debuffStacks

Lose Focus at the start of each turn.

Source: Defect Power card (self-inflicted)

Wraith Form

debuffStacks

Lose Dexterity at the start of each turn.

Source: Silent Power card (self-inflicted)

Dampen

debuff

All cards are Downgraded while the enemy is alive.

Source: Enemy debuff

Mind Rot

debuffStacks

Draw fewer cards each turn.

Source: Enemy debuff

Sloth

debuffStacks

Cannot play more than X cards per turn.

Source: Enemy debuff

Ringing

debuff

Can only play 1 card this turn.

Source: Enemy debuff

Waste Away

debuffStacks

Gain less energy per turn.

Source: Enemy debuff

Tangled

debuffStacks

Attacks cost additional energy for 2 turns.

Source: Enemy debuff

The Gambit

debuff

Die if you take unblocked damage.

Source: Enemy mechanic (The Insatiable)

Debilitate

debuff

Vulnerable and Weak effects are doubled.

Source: Enemy debuff

Disintegration

debuffStacks

Take damage at the end of your turn.

Source: Enemy debuff

Magic Bomb

debuffStacks

Take damage at the end of your turn. Cleared if the enemy dies.

Source: Enemy debuff

Grapple

debuffStacks

Deal damage when the target gains Block.

Source: Enemy debuff

Sly

special

If this card is discarded from your Hand before the end of your turn, play it for free.

Source: Silent keyword (cards with Sly)

Ethereal

special

If this card is in your Hand at the end of your turn, it is Exhausted.

Source: Card keyword

Innate

special

Start each combat with this card in your Hand.

Source: Card keyword

Retain

special

Retained cards are not discarded at the end of turn.

Source: Card keyword

Exhaust

special

Removed from your deck until end of combat.

Source: Card keyword

Replay

special

Plays this card an additional time.

Source: Card keyword

Unplayable

special

This card cannot be played from your hand.

Source: Card keyword (Status/Curse cards)

Transform

special

Transformed cards become a random card of any rarity.

Source: Events, select cards

Forge

specialStacks

First use each combat adds Sovereign Blade to your hand. Subsequent uses add bonus damage that stacks.

Source: Regent keyword

Channel

special

Places an Orb in your first empty slot. If no empty slots, your rightmost Orb is Evoked.

Source: Defect keyword

Evoke

special

Consume your rightmost Orb and use its Evoke effect.

Source: Defect keyword

Summon

special

Summons Osty with specified HP. If already summoned, increases max HP.

Source: Necrobinder keyword

Stunned

special

This enemy cannot act on its next turn.

Source: Applied by specific attacks and combos

Ritual

specialStacks

Grants Strength at your turn end.

Source: Enemy buff, select cards

Flight

specialStacks

Takes reduced damage from attacks. Each unblocked hit removes one Flight stack.

Source: Enemy buff, select relics

Glass

special

Glass Orb: Deals damage to ALL enemies. Decreases damage every turn.

Source: Defect Orb type

Dark Orb

special

When Evoked, deals damage to the enemy with the least HP. Increases damage every turn.

Source: Defect Orb type

Frost Orb

special

Passively gains Block. When Evoked, gains a larger amount of Block.

Source: Defect Orb type

Lightning Orb

special

Passively deals damage to random enemies. When Evoked, deals more damage.

Source: Defect Orb type

Plasma Orb

special

Passively gains Energy. When Evoked, gains more Energy.

Source: Defect Orb type

FAQ de efectos de estado

How many status effects are in Slay the Spire 2?

Slay the Spire 2 has approximately 260 status effects in Early Access: around 196 buffs, 42 debuffs, and 22 special or keyword effects. This database covers the most important and commonly encountered effects across all five characters.

What is the difference between buffs and debuffs in STS2?

Buffs are positive effects that help you (Strength, Barricade, Demon Form). Debuffs are negative effects applied to you or enemies (Vulnerable, Weak, Poison). Some effects stack in intensity, some last for a set duration, and counter effects activate a limited number of times.

What does the Sly keyword do in Slay the Spire 2?

Sly is the Silent’s unique keyword. If a card with Sly is discarded from your Hand before the end of your turn, it plays itself for free. This enables powerful discard-based builds where discarding cards triggers free plays.

How does Doom work in Slay the Spire 2?

Doom is the Necrobinder’s signature debuff. At the end of the enemy’s turn, if its Doom is equal to or greater than its current HP, the enemy dies instantly. Otherwise, it loses HP equal to its Doom stacks. Cards like No Escape can scale Doom exponentially.

What is the difference between Stacking and Non-Stacking effects?

Stacking effects increase in power with each additional application (e.g., Strength +2, then +3 more = Strength 5). Non-stacking effects are either active or not, like Barricade or Corruption. Duration effects count down each turn, while Counter effects activate a set number of times.

Next Stops

Branch from the status effects database into cards, enemies, builds, and more.

The status effects database explains buffs, debuffs, and keywords. The linked pages show which cards, relics, and enemies interact with these effects.