Strength
buffStacksIncreases attack damage by X.
Source: Multiple characters, relics, and potions
Statuseffekte-Datenbank
Showing 128 / 128 effects in All.
Increases attack damage by X.
Source: Multiple characters, relics, and potions
Increases Block gained from cards by X.
Source: Multiple characters, relics, and potions
Increases the effectiveness of Orbs by X.
Source: Defect cards and relics
Negates X debuffs.
Source: Relics, potions, and select cards
Reduce all damage taken and HP loss to 1 for X turns.
Source: Wraith Form, Incense Burner, select cards
Block is not removed at the start of your turn.
Source: Ironclad Power card
Prevent the next X times you would lose HP.
Source: Buffer card, potions
At the end of your turn, gain X Block. Reduces by 1 at turn start.
Source: Plated Armor-type effects, relics
When hit by an attack, deal X damage back.
Source: Thorns cards, relics, potions
Your next Attack deals X additional damage.
Source: Stance changes, select cards
At the end of your turn, heal X HP. Regen is reduced by 1 each turn.
Source: Regen potion, select cards and relics
At the start of your turn, gain X Strength.
Source: Ironclad Power card
Skills cost 0. Whenever you play a Skill, Exhaust it.
Source: Ironclad Power card
Whenever a card is Exhausted, draw X cards.
Source: Ironclad Power card
Whenever a card is Exhausted, gain X Block.
Source: Ironclad Power card
Whenever you are attacked this turn, deal X damage back.
Source: Ironclad Skill card
Whenever you gain Block, deal X damage to a random enemy.
Source: Ironclad Power card
Whenever you play an Attack this turn, gain X Block.
Source: Ironclad Skill card
Whenever you lose HP on your turn, gain X Strength.
Source: Ironclad Power card
At the start of your turn, put X random Attacks into your Hand.
Source: Ironclad Power card
Vulnerable enemies take an additional X% damage.
Source: Ironclad Power card
At the start of your turn, lose X HP and deal X damage to all enemies.
Source: Ironclad Power card
At the end of your turn, X random Attacks in Hand are played.
Source: Ironclad Power card
Whenever you apply Vulnerable, draw X cards.
Source: Ironclad Power card
Shivs deal X additional damage.
Source: Silent Power card
Whenever you play a card, gain X Block.
Source: Silent Power card
Block is not removed at the start of your next X turns.
Source: Silent Skill card
Your next X Skills are played an extra time this turn.
Source: Silent Skill card
Whenever you deal unblocked attack damage, apply X Poison.
Source: Silent Power card
At the start of your turn, add X Shivs into your Hand.
Source: Silent Power card
At the start of your turn, draw X cards and discard X cards.
Source: Silent Power card
At the end of your turn, Retain up to X cards.
Source: Silent Power card
Shivs hit all enemies.
Source: Silent Power card
When you play a Skill, it gains Sly.
Source: Silent Power card
Shivs gain Retain. The first Shiv you play each turn deals X additional damage.
Source: Silent Power card
Poison is triggered X additional times.
Source: Silent Power card
Weak enemies take X times more damage from Attacks.
Source: Silent Power card
Whenever you play a Power, gain X Focus.
Source: Defect Power card
Whenever you play a card, gain X Block and 1 energy.
Source: Defect Power card
Whenever you play a card, gain 1 Focus.
Source: Defect Power card
Whenever you play a Power, draw X cards.
Source: Defect Power card
Whenever you Passively trigger an Orb, gain X Focus.
Source: Defect Power card
Whenever you consume an Orb, gain X Strength.
Source: Defect Power card
Whenever you Consume an Orb, gain X Block and 1 energy.
Source: Defect Power card
Whenever you Consume an Orb, deal X damage to all enemies.
Source: Defect Power card
Whenever you play a Power, add X random Powers into your Hand.
Source: Defect Power card
Whenever you Passively trigger an Orb, deal X damage to all enemies.
Source: Defect Power card
Whenever you play a Power, apply X Frail to all enemies.
Source: Defect Power card
Whenever a Minion dies, gain X Strength.
Source: Necrobinder Power card
Whenever a Minion attacks an enemy, heal X HP.
Source: Necrobinder Power card
Whenever you play a Power, put X random Powers into your Hand.
Source: Necrobinder Power card
Minions gain X additional attack damage.
Source: Necrobinder Power card
Whenever you play an Attack, gain X Block.
Source: Necrobinder Power card
Whenever a Minion dies, gain X Strength and 1 energy.
Source: Necrobinder Power card
Whenever a Minion dies, gain X Block.
Source: Necrobinder Power card
Whenever you play a Power, draw X cards.
Source: Necrobinder Power card
Whenever a Minion attacks an enemy, deal X damage to all enemies.
Source: Necrobinder Power card
Whenever a Minion attacks an enemy, gain X Strength.
Source: Necrobinder Power card
Whenever you play a card, gain X Block. Reduces by 1 at turn end.
Source: Necrobinder Power card
At the start of your turn, gain 1 Star.
Source: Regent Power card
At the start of your turn, Forge X.
Source: Regent Power card
Whenever you Forge, gain X Strength.
Source: Regent Power card
Whenever you gain Star, deal X damage to a random enemy.
Source: Regent Power card
Whenever you gain Star, gain X Block.
Source: Regent Power card
At the start of your turn, gain X Star.
Source: Regent Power card
Whenever you spend or gain 1 Star, deal X damage to all enemies.
Source: Regent Power card
Gain X Block for each 1 Star spent.
Source: Regent Power card
Whenever you gain Star, gain X energy.
Source: Regent Power card
Whenever you play an Attack, gain X Star.
Source: Regent Power card
Whenever you spend Star, apply X Vulnerable to a random enemy.
Source: Regent Power card
Whenever you play a Colorless card, gain X Strength.
Source: Regent Power card
Whenever you Forge, gain X Block.
Source: Regent Power card
Whenever you spend Star, heal X HP.
Source: Regent Power card
At the start of your turn, apply X Weak to all enemies.
Source: Regent Power card
At the start of your next turn, gain X Block.
Source: Various cards and relics
At the start of your next turn, draw X additional cards.
Source: Various cards and relics
Gain X additional energy next turn.
Source: Various cards and relics
Retain your Hand for the next X turns.
Source: Runic Pyramid, select cards
Your next X cards are played an extra time.
Source: Duplication Potion, select cards
For the next X turns, Attacks deal double damage.
Source: Silent cards
Your next X Attacks cost 0 energy.
Source: Ironclad cards
Receive 50% more damage from Attacks for X turns.
Source: Multiple characters, enemies, and potions
Attacks deal 25% less damage for X turns.
Source: Multiple characters, enemies, and potions
Gain 25% less Block from cards for X turns.
Source: Enemies, select cards and potions
Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
Source: Silent cards, Necrobinder cards, potions
At the end of its turn, if it has at least as much Doom as HP, it dies. Otherwise, it loses X HP.
Source: Necrobinder cards
The costs of your cards are randomized on draw, from 0 to 3.
Source: Enemy debuff (e.g., Knowledge Demon)
Enemy takes 10% more Attack damage for each card the player plays per turn.
Source: Slow card, select relics
Take damage at the end of your turn while the enemy is alive.
Source: Enemy debuff (e.g., Terror Eel)
All cards become Ethereal while the enemy is alive.
Source: Enemy debuff
Cannot draw cards this turn.
Source: Enemy debuff
Cannot gain Block from cards.
Source: Enemy debuff
You can only play 1 Skill per turn.
Source: Enemy debuff, environmental effect
Attacks deal 30% less damage. Removed when the applier dies.
Source: Enemy debuff
At the end of its turn, it loses X HP.
Source: Enemy/player debuff
Lose Focus at the start of each turn.
Source: Defect Power card (self-inflicted)
Lose Dexterity at the start of each turn.
Source: Silent Power card (self-inflicted)
All cards are Downgraded while the enemy is alive.
Source: Enemy debuff
Draw fewer cards each turn.
Source: Enemy debuff
Cannot play more than X cards per turn.
Source: Enemy debuff
Can only play 1 card this turn.
Source: Enemy debuff
Gain less energy per turn.
Source: Enemy debuff
Attacks cost additional energy for 2 turns.
Source: Enemy debuff
Die if you take unblocked damage.
Source: Enemy mechanic (The Insatiable)
Vulnerable and Weak effects are doubled.
Source: Enemy debuff
Take damage at the end of your turn.
Source: Enemy debuff
Take damage at the end of your turn. Cleared if the enemy dies.
Source: Enemy debuff
Deal damage when the target gains Block.
Source: Enemy debuff
If this card is discarded from your Hand before the end of your turn, play it for free.
Source: Silent keyword (cards with Sly)
If this card is in your Hand at the end of your turn, it is Exhausted.
Source: Card keyword
Start each combat with this card in your Hand.
Source: Card keyword
Retained cards are not discarded at the end of turn.
Source: Card keyword
Removed from your deck until end of combat.
Source: Card keyword
Plays this card an additional time.
Source: Card keyword
This card cannot be played from your hand.
Source: Card keyword (Status/Curse cards)
Transformed cards become a random card of any rarity.
Source: Events, select cards
First use each combat adds Sovereign Blade to your hand. Subsequent uses add bonus damage that stacks.
Source: Regent keyword
Places an Orb in your first empty slot. If no empty slots, your rightmost Orb is Evoked.
Source: Defect keyword
Consume your rightmost Orb and use its Evoke effect.
Source: Defect keyword
Summons Osty with specified HP. If already summoned, increases max HP.
Source: Necrobinder keyword
This enemy cannot act on its next turn.
Source: Applied by specific attacks and combos
Grants Strength at your turn end.
Source: Enemy buff, select cards
Takes reduced damage from attacks. Each unblocked hit removes one Flight stack.
Source: Enemy buff, select relics
Glass Orb: Deals damage to ALL enemies. Decreases damage every turn.
Source: Defect Orb type
When Evoked, deals damage to the enemy with the least HP. Increases damage every turn.
Source: Defect Orb type
Passively gains Block. When Evoked, gains a larger amount of Block.
Source: Defect Orb type
Passively deals damage to random enemies. When Evoked, deals more damage.
Source: Defect Orb type
Passively gains Energy. When Evoked, gains more Energy.
Source: Defect Orb type
Statuseffekte-FAQ
Slay the Spire 2 has approximately 260 status effects in Early Access: around 196 buffs, 42 debuffs, and 22 special or keyword effects. This database covers the most important and commonly encountered effects across all five characters.
Buffs are positive effects that help you (Strength, Barricade, Demon Form). Debuffs are negative effects applied to you or enemies (Vulnerable, Weak, Poison). Some effects stack in intensity, some last for a set duration, and counter effects activate a limited number of times.
Sly is the Silent’s unique keyword. If a card with Sly is discarded from your Hand before the end of your turn, it plays itself for free. This enables powerful discard-based builds where discarding cards triggers free plays.
Doom is the Necrobinder’s signature debuff. At the end of the enemy’s turn, if its Doom is equal to or greater than its current HP, the enemy dies instantly. Otherwise, it loses HP equal to its Doom stacks. Cards like No Escape can scale Doom exponentially.
Stacking effects increase in power with each additional application (e.g., Strength +2, then +3 more = Strength 5). Non-stacking effects are either active or not, like Barricade or Corruption. Duration effects count down each turn, while Counter effects activate a set number of times.
Sources
Mobalytics: Keywords and Terms Guide
AuthorityComprehensive keyword reference including all status effect terms and mechanics.
Slay the Spire Wiki: Buffs (STS2)
AuthorityComplete buff list for Slay the Spire 2 organized by character and stacking type.
Slay the Spire Wiki: Debuffs (STS2)
AuthorityComplete debuff list for Slay the Spire 2 with stacking rules and descriptions.
STS2 Wiki: Status Effects database
AuthorityCommunity wiki with 260 status effect entries including buffs, debuffs, and special effects.
Next Stops
The status effects database explains buffs, debuffs, and keywords. The linked pages show which cards, relics, and enemies interact with these effects.
Compare the five launch classes and their roles in the roster.
The cards page is now a dense utility library with live search, character filters, and a verified base-versus-upgraded gallery for the current Early Access pool.
The relics page is a searchable passive-effect database for players who want quick text checks without leaving the run-planning flow.
The potions page keeps short tactical effects searchable and filtered by class so quick combat tools are easy to compare.
All 66 events with every choice, outcome, and best-pick recommendation organized by act.
All 12 bosses with HP values, attack patterns, phase breakdowns, key mechanics, and strategy tips organized by act.
Characters, relics, and potions ranked S through D with community consensus explanations.
See what changed from Slay the Spire 1 to Slay the Spire 2.
Quick launch-week advice for beginners, unlocks, decisions, and co-op.
Multiplayer setup, restrictions, and role-split answers live here because co-op is new to the series.
Ranked build guides for every character — core cards, relic synergies, and combo math for each archetype.
Patch tracking and launch timeline pages help you confirm what is current during early access.